Comandos Trinity
.commands Mostrar una lista de comandos disponibles para su cuenta nivel.
.dismount Desmontar, si está montado.
.lockaccount [on|off] Permitir inicio de sesión de cuenta sólo de los actuales IP o eliminar este requisito.
.password $old_password $new_password $new_password Cambie su contraseña de la cuenta.
.save guardar tu personaje.
.showhonor Mostrar su ranking de honor.
.server info Despliega la versión del servidor y el número de jugadores conectados.
.start Teletransporta al area inicial de tu personaje.
.gm ingame Mostrar una lista de los Game Masters disponibles en el Juego.
.help [$command] Mostrar las instrucciones de uso para el comando dado. Si no hay proporcionada la lista de comandos disponibles.
.account Despliega cuenta el nivel de acceso de su cuenta.
.gm online Mostrar una lista de los Maestros de Juego.
.server motd Mostrar mensaje del dia del servidor.


Moderador
Comando Sintaxis Descripcion
.npc whisper #playerguid #text Make the selected npc whisper #text to #playerguid.
.announce $MessageToBroadcast Send a global message to all players online in chat log.
.notify $MessageToBroadcast Send a global message to all players online in screen.
.go grid #gridX #gridY [#mapId] Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
.go xy #x #y [#mapid] Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
.debug playsound #soundid Play sound with #soundid.
Sound will be play only for you. Other players do not hear this.
Warning: client may have more 5000 sounds…
.gm [on
off] Enable or Disable in game GM MODE or show current state of on/off not provided.
.modify drunk #value Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
.goname $charactername Teleport to the given character. Either specify the character name or click on the character’s portrait, e.g. when you are in a group.
.gps Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id
.groupgo $charactername Teleport the given character and his group to you.
.learn all_lang Learn all languages
.go xyz #x #y #z [#mapid] Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
.go zonexy #x #y [#zone] Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
.modify aspeed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move type”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
.modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
.modify bwalk #rate Modify the speed of the selected player while running backwards to “normal walk back speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
.modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.
.modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
.modify money Syntax: .modify money #money
.money #money
Add or remove money to the selected player. If no player is selected, modify your money.
#gold can be negative to remove money.
.modify mount Syntax: .modify mount #id #speed
Display selected player as mounted at #id creature and set speed to #speed value.
.modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.
.modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.
.modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.
.modify scale
.modify speed Syntax: .modify speed #rate
.speed #rate
Modify the running speed of the selected player to “normal base run speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
.modify spell
.modify swim #rate Modify the swim speed of the selected player to “normal swim speed”*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 10.
.modify titles Syntax:
.modify titles #mask
.titles #maskAllows user to use all titles from #mask.

#mask=0 disables the title-choose-field
.mute $playerName $timeInMinutes Disible chat messaging for any character from account of character $playerName at $timeInMinutes minutes.
.unmute $playerName Restore chat messaging for any character from account of character $playerName.
.namego $charactername Teleport the given character to you.
.recall [$playername] Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.
.go object #object_guid Teleport your character to gameobject with guid #object_guid
.saveall Save all characters in game.
.sendmail #playername “#subject” “#text” Send a mail to a player. Subject and mail text must be in “”.
.gm visible on
off Output current visibility state or make GM visible(on) and invisible(off) for other players.
.taxicheat on
off Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.
Visited taxi nodes sill accessible after removing access.
.whispers on|off Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting.
.lookup tele $substring Search and output all .tele command locations with provide $substring in name.
.lookup area $namepart Looks up an area by $namepart, and returns all matches with their area ID’s.
.tele #location Teleport player to a given location.
.learn all_default [$playername] Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
.modify honor $amount Add $amount honor points to the selected player.
.tele group #location Teleport a selected player and his group members to a given location.
.tele name #playername #location Teleport a player to a given location.
.gm chat [on
off] Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.
.listfreeze Search and output all frozen players.


GameMaster
Comando Sintaxis Descripcion
.addmove #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
.npc spawntime #time Adjust spawntime of selected creature to time.
.npc subname $Name Change the subname of the selected creature or player to $Name.
Command disabled.
.npc changelevel #level Change the level of the selected creature to #level.
#level may range from 1 to 63.
.guild create $GuildLeaderName $GuildName Create a guild named $GuildName with the player $GuildLeaderName as leader.
.npc factionid #factionid Set the faction of the selected creature to #factionid.
.npc delitem #itemId Remove item #itemid from item list of selected vendor.
.npc delete [#guid] Delete creature with guid #guid (or the selected if no guid is provided)
.delticket all .delticket #num
.delticket $character_nameall to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.
.demorph Demorph the selected player.
.npc additem #itemId <#maxcount><#incrtime><#extendedcost>r Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
.modify morph #displayid Change your current model id to #displayid.
.npc add #creatureid Spawn a creature by the given template id of #creatureid.
.gobject turn #goguid Set for gameobject #goguid orientation same as current character orientation.
.guid Display the GUID for the selected character.
.honor add $amount Add a certain amount of honor (gained today) to the selected player.
.honor addkill Syntax: .honor addkikll Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)
.honor update Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.
.itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory
Not yet implemented
.kick [$charactername] Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.
.learn all_crafts Syntax: .learn crafts Learn all professions and recipes.
.learn all_gm Learn all default spells for Game Masters.
.gobject delete #go_guid Delete gameobject with guid #go_guid.
.gobject move #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
.gobject add #id Add a game object from game object templates to the world at your current location using the #id.
spawntimesecs sets the spawntime, it is optional.
Note: this is a copy of .gameobject.
.npc spawndist #dist Adjust spawndistance of selected creature to dist.
.npc setmovetype [#creature_guid] stay
random
way [NODEL] Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
Make sure you use NODEL, if you want to keep the waypoints.
.npc setmodel #displayid Change the model id of the selected creature to #displayid.
.npc move [#creature_guid] Move the targeted creature spawn point to your coordinates.
.npc name $name Change the name of the selected creature or character to $name.
Command disabled.
.pinfo [$player_name] [rep] Output account information for selected player or player find by $player_name. If “rep” parameter provided show reputation information for player.
.go trigger #trigger_id Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.
.go graveyard #graveyardId Teleport to graveyard with the graveyardId specified.
.go creature #creature_guid Teleport your character to creature with guid #creature_guid.
.gocreature #creature_name
Teleport your character to creature with this name.
.gocreature id #creature_id
Teleport your character to a creature that was spawned from the template with this entry.
*If* more than one creature is found, then you are teleported to the first that is found inside the database.
.debug standstate #emoteid Change the emote of your character while standing to #emoteid.
.ticket on .ticket off
.ticket #num
.ticket $character_name
on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.
.debug anim #emoteid Play emote #emoteid for your character.
.wp Using WP Command: Each Waypoint Command has it’s own description!
.wp add [#creature_guid or Select a Creature]
.wp modify [#creature_guid or Select a Creature] add – Add a waypoint after the selected visual
waittime $time
emote ID
spell ID
text1| text2| text3| text4| text5
model1 ID
model2 ID
move(moves wp to player pos)
del (deletes the wp)
Only one parameter per time!
.wp show [#creature_guid or Select a Creature] on
first
last
off
info
For using info you have to do first show on and than select a Visual-Waypoint and do the show info!
.guild delete $GuildName Delete guild $GuildName.
.guild invite $CharacterName $GuildName Add $CharacterName into a guild $GuildName.
.guild rank $CharacterName #Rank Set for $CharacterName rank #Rank in a guild.
.guild uninvite $CharacterName Remove $CharacterName from a guild.
.npc flag #npcflag Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
.modify rep #repId (#repvalue | $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
.gobject target [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
.lookup event $name Attempts to find the ID of the event with the provided $name.
.event #event_id Show details about event with #event_id.
.event activelist Show list of currently active events.
.event start #event_id Start event #event_id. Set start time for event to current moment (change not saved in DB).
.event stop #event_id Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
.combatstop [$playername] Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
.learn all_recipes [$profession]Learns all recipes of specified profession and sets skill level to max.
enchanting
.lookup player account $account ($limit) Searchs players, which account username is $account with optional parametr $limit of results.
.lookup player ip $ip ($limit) Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
.lookup player email $email ($limit) Searchs players, which account email is $email with optional parametr $limit of results.
.freeze (#player) “Freezes” #player and disables his chat. When using this without #name it will freeze your target.
.unfreeze (#player) “Unfreezes” #player and enables his chat again. When using this without #name it will unfreeze your target.
.server corpses Triggering corpses expire check in world.
.repairitems Repair all selected player’s items.
.npc follow Selected creature start follow you until death/fight/etc.
.npc unfollow Selected creature (non pet) stop follow you.
.waterwalk on
off Set on/off waterwalk state for selected player or self if no player selected.
.pet create Creates a pet of the selected creature.
.pet learn Learn #spellid to pet.
.pet unlearn Syntax: .pet unlean unLearn #spellid to pet.
.pet tp # Change pet’s amount of training points.
.modify gender male
female Change gender of selected player.
.gobject activate #guid Activates an object like a door or a button.
.playall #soundid Player a sound to whole server.


Administrador
Comando Sintaxis Descripcion
.quest remove #quest_id Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
.additem #itemid
[#itemname]
#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
.
.additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
.quest add #quest_id Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.
.npc textemote #emoteid Make the selected creature to do textemote with an emote of id #emoteid.
.npc allowmove Enable or disable movement for the selected creature.
.aura #spellid Add the aura from spell #spellid to the selected Unit.
.baninfo ip Syntax is: baninfo ip Watch full information about a specific ban.
.banlist account Syntax is: banlist account [$Name] Searches the banlist for a account name pattern or show full list account bans.
.baninfo character Syntax is: baninfo character Watch full information about a specific ban.
.bank Show your bank inventory.
.cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
.die Kill the selected player. If no player is selected, it will kill you.
.distance Display the distance from your character to the selected creature.
.explorecheat #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
.list creature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
.hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
.hover #flag Enable or disable hover mode for your character.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
.server idleshutdown cancel Cancel the restart/shutdown timer if any.
.server idleshutdown #delay [#exist_code] Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.
.learn #parameter Selected character learn a spell of id #parameter.
.learn all Learn all big set different spell maybe useful for Administaror.
.learn all_myclass Learn all spells and talents available for his class.
.learn all_myspells Learn all spells (except talents and spells with first rank learned as talent) available for his class.
.learn all_mytalents Learn all talents (and spells with first rank learned as talent) available for his class.
.setskill #skill #level [#max] Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
.levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
.linkgrave #graveyard_id [alliance|horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
.loadscripts $scriptlibraryname Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.
.lookup spell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID’s.
.lookup quest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID’s.
.lookup skill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID’s.
.lookup object $objname Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.
.lookup itemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID’s.
.lookup item $itemname Looks up an item by $itemname, and returns all matches with their Item ID’s.
.lookup creature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID’s.
.maxskill Sets all skills of the targeted player to their maximum values for its current level.
.Mod32Value #field #value Add #value to field #field of your character.
.modify arena #value Add $amount arena points to the selected player.
.movegens Show movement generators stack for selected creature or player.
.neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
.npc info Display a list of details for the selected creature.
The list includes:
- GUID, Faction, NPC flags, Entry ID, Model ID,
- Level,
- Health (current/maximum),
- Field flags, dynamic flags, faction template,
- Position information,
- and the creature type, e.g. if the creature is a vendor.
.plimit [#num|-1|-2|- 3|reset|player|moderator|gamemaster|administrator] Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file
.reload table_name Reload table `table_name` if reload support added for this table and this table can be _safe_ reloaded.
.reload all Reload all tables with reload support added and that can be _safe_ reloaded.
.reload all_area Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.
.reload all_loot Reload all `*_loot_template` tables. This can be slow operation with lags for server run.
.reload all_quest Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
.reload all_spell Syntax: .reload all Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
.reset honor Syntax: .reset honor [Playername]
Reset all honor data for targeted character.
.reset level Syntax: .reset level [Playername]
Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
.reset spells Syntax: .reset spells [Playername]
Removes all non-original spells from spellbook.
. Playername can be name of offline character.
.reset stats Syntax: .reset stats [Playername]
Resets(recalculate) all stats of the targeted player to their original values at current level.
.reset talents Syntax: .reset talents [Playername]
Removes all talents of the targeted player. Playername can be name of offline character.
.respawn Respawn all nearest creatures and GO without waiting respawn time expiration.
.revive Revive the selected player. If no player is selected, it will revive you.
.baninfo account Syntax is: baninfo account Watch full information about a specific ban.
.showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
.debug update #field #value Update the field #field of the selected character or creature with value #value.
If no #value is provided, display the content of field #field.
.debug setvalue #field #value #isInt Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.
Use a #isInt of value 1 if #value is an integer.
.debug getvalue #field #isInt Get the field #field of the selected creature. If no creature is selected, get the content of your field.
Use a #isInt of value 1 if the expected field content is an integer.
.unaura #spellid Remove aura due to spell #spellid from the selected Unit.
.ban ip Syntax is: ban ip $Ip $bantime $reason Ban IP.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
.unlearn #startspell #endspell Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.
.cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
.cast back #spellid [triggered] Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
.wchange #weathertype #status Set current weather to #weathertype with an intensity of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
.ban character Syntax is: ban character $Name $bantime $reason Ban account and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
.ban account Syntax is: ban account $Name $bantime $reason Ban account kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
.gobject near [#distance] Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
.npc playemote #emoteid Make the selected creature emote with an emote of id #emoteid.
.lookup faction $name Attempts to find the ID of the faction with the provided $name.
.npc addweapon Not yet implemented.
.list object #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
.reset all spells Syntax: .reset all talents
Request reset spells or talents at next login each existed character.
.tele add $name Add current your position to .tele command target locations list with name $name.
.tele del $name Remove location with name $name for .tele command locations list.
.damage $damage_amount [$school [$spellid]] Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
.wp import $filename
.wp export [#creature_guid or Select a Creature] $filename
.gm fly on
off Enable/disable gm fly mode.
.quest complete #questid Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
.cast self #spellid [triggered] Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
.cast target #spellid [triggered] Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
.instance unbind all All of the selected player’s binds will be cleared.
.instance listbinds Lists the binds of the selected player.
.instance stats Shows statistics about instances.
.instance savedata Save the InstanceData for the current player’s map to the DB.
.cast dist #spellid [#dist [triggered]] You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
.server idlerestart #delay Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.
.server idlerestart cancel Cancel the restart/shutdown timer if any.
.reload config Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
.reload all_locales Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
.flusharenapoints Use it to distribute arena points based on arena team ratings, and start a new week.
.debug arena Toggles arena 1v1 or normal mode.
.debug threatlist Prints out the current threatlist of the targetted creature.
.debug hostilrefs Prints out the hostil refs of the targetted unit.
.banlist character Syntax is: banlist character $Name Searches the banlist for a character name pattern. Pattern required.
.banlist ip Syntax is: banlist ip [$Ip] Searches the banlist for a IP pattern or show full list of IP bans.
.unban account Syntax is: unban account $Name Unban accounts for account name pattern.
.unban character Syntax is: unban character $Name Unban accounts for character name pattern.
.unban ip Syntax is: unban ip $Ip Unban accounts for IP pattern.
.pdump write Syntax is: pdump write $filename $playerNameOrGUID Write character dump with name/guid $playerNameOrGUID to file $filename.
.pdump load Syntax is: pdump load $filename $account [$newname] [$newguid] Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
.list item #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
.account set addon [$account] #addon Set user (posible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.
.gm list Display a list of all Game Masters accounts and security levels.
.sendmessage $playername $message Send screen message to player from ADMINISTRATOR.
.server restart #delay Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.
.server set motd $MOTD Set server Message of the day.
.possess Possesses indefinitely the selected creature.
.unpossess If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
.senditems #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN] Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
.bindsight Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
.unbindsight Removes bound vision. Cannot be used while currently possessing a target.
.sendmoney #playername “#subject” “#text” #money Send mail with money to a player. Subject and mail text must be in “”.
.server restart cancel Cancel the restart/shutdown timer if any.
.server shutdown #delay [#exist_code] Shut the server down after #delay seconds. Use #exist_code or 0 as program exist code.
.server shutdown cancel

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